約 5,559,847 件
https://w.atwiki.jp/pipopipo777/pages/146.html
Human Rights Watch ニュースリリース http //www.hrw.org/en/home Palestinian Authority Death Sentences Surge in West Bank, Gaza(未作成)Dec 15, 2008 パレスチナ人権威 死刑宣告がヨルダン川西岸とガザ地区で急増しています。 http //www.hrw.org/en/news/2008/12/15/palestinian-authority-death-sentences-surge-west-bank-gaza Israel Reverse Expulsion of Human Rights Rapporteur(未作成) Dec 17, 2008 イスラエル 人権報告担当者の追放を撤回してください。 http //www.hrw.org/en/news/2008/12/17/israel-reverse-expulsion-human-rights-rapporteur Israel Artillery Poses Risk to Gaza Civilians(未作成) Dec 30, 2008 イスラエル 砲はガザ民間人への危険を引き起こします。 http //www.hrw.org/en/news/2008/12/30/israel-artillery-poses-risk-gaza-civilians Israel/Gaza Civilians Must Not Be Targets(未作成) Dec 30, 2008 イスラエル/ガザ 民間人は目標にしてはいけません。 http //www.hrw.org/en/news/2008/12/30/israelgaza-civilians-must-not-be-targets Israel Gaza Ground Offensive Raises Laws of War Concerns(未作成) Jan 4, 2009 イスラエル ガザ地上攻撃は戦争関係法を提起します http //www.hrw.org/en/news/2009/01/04/israel-gaza-ground-offensive-raises-laws-war-concerns Israel Allow Media and Rights Monitors Access to Gaza(未作成) Jan 5, 2009 イスラエル メディアと人権モニターのガザへのアクセスを許容してください。 http //www.hrw.org/en/news/2009/01/05/israel-allow-media-and-rights-monitors-access-gaza Gaza Israeli Attack on School Needs Full UN Investigation(未作成) Jan 7, 2009 ガザ 学校に対するイスラエルの攻撃は完全な国連の調査を必要とします。 http //www.hrw.org/en/news/2009/01/07/gaza-israeli-attack-school-needs-full-un-investigation Israel and Egypt Allow Humanitarian Access to Gaza(未作成) Jan 8, 2009 ガザへの人道主義者のアクセスを許してください。 http //www.hrw.org/en/news/2009/01/08/israel-and-egypt-allow-humanitarian-access-gaza Israel Investigate Former Judge’s Killing in Gaza(未作成) Jan 9, 2009 ガザでの元裁判官の殺害を調査してください。 http //www.hrw.org/en/news/2009/01/09/israel-investigate-former-judge-s-killing-gaza Israel Stop Unlawful Use of White Phosphorus in Gaza Jan 10, 2009 ガザでの白リンの不法な使用を止めてください。 http //www.hrw.org/en/news/2009/01/10/israel-stop-unlawful-use-white-phosphorus-gaza Israel End Gaza’s Humanitarian Crisis at Once January 13, 2009 すぐに、ガザの人道の危機を終わらせてください。 Israel Stop Shelling Crowded Gaza City(未作成) Jan 16, 2009 人口が密集しているガザ市に砲弾を浴びせるのを止めてください。 http //www.hrw.org/en/news/2009/01/16/israel-stop-shelling-crowded-gaza-city Gaza Crisis Regimes React with Routine Repression(未作成) Jan 21, 2009 ガザ危機 政権は習慣化した鎮圧として反応してます。 http //www.hrw.org/en/news/2009/01/21/gaza-crisis-regimes-react-routine-repression Israel/Gaza International Investigation Essential(未作成) Jan 27, 2009 イスラエル/ガザ 国際的な調査は不可欠です。 http //www.hrw.org/en/news/2009/01/27/israelgaza-international-investigation-essential Israel/Egypt Choking Gaza Harms Civilians(未作成) Feb 18, 2009 イスラエル/エジプト ガザハームズ民間人を窒息させます。 http //www.hrw.org/en/news/2009/02/18/israelegypt-choking-gaza-harms-civilians Israel End Ban on Human Rights Monitors(未作成) Feb 22, 2009 イスラエル 人権モニターへ禁止令をやめよ。 http //www.hrw.org/en/news/2009/02/21/israel-end-ban-human-rights-monitors Israel/Gaza Donors Should Press Israel to End Blockade Mar 1, 2009 イスラエル/ガザ 資金援助国は、封鎖を終わらせるようにイスラエルに圧力をかけるべきです。 http //www.hrw.org/en/news/2009/02/28/israelgaza-donors-should-press-israel-end-blockade Egypt Hundreds Still Held Over Gaza Protests(未作成) Mar 4, 2009 数百人がガザ抗議を未だに延期させられています。 http //www.hrw.org/en/news/2009/03/04/egypt-hundreds-still-held-over-gaza-protests Human Rights Watch
https://w.atwiki.jp/unturned/pages/493.html
Patch 2.2.X Patch 2.2.5 不明 Patch 2.2.3 2014.8.4 追加 You can now mute people by clicking on their name on the player list and selecting "Mute". プレイヤーリストからプレイヤー名をクリックしてMute (プレイヤー名)をクリックするとそのプレイヤーの発言を表示しないようにできる。 Patch 2.2.2 2014.8.1 追加 Added some extra fail safes that may fix the damage bug experienced on large servers. 大規模サーバーで発生していたダメージバグを修正する(かもしれない)措置を追加。 調整 Removed barbs from electric fences to explain why the power needs to be on. 電源が必要であるということを示すために、電気柵から棘を削除。 修正 Fixed a few more obnoxious exploits. さらに不快なバグを修正。 Fixed not being able to harvest on the current "dedicated" servers. コンソールベースの専用サーバーで、野菜を収穫できなかった問題を修正。 Fixed windows saying that the game always had a possible update. 「利用可能なアップデートがあります」という表示が常に出るウィンドウバグを修正。 Patch 2.2.1 2014.7.30 追加 Added the ability to siphon gas from cars that have at least one can of gas in them. ガス缶を使ってガソリンが入っている車からガソリンを取れるように。 Added several more boulders. さらに石を追加。 Fixes Fixed the sun to rise in the east. 太陽が東から上るように修正。 Fixed some potential exploits. その他の潜在的なバグを修正。 Patch 2.2.0 2014.7.27 Today s big update is that Mac support is now out! Hopefully everything works right out of the box, but if you re experiencing issues with this please let me know on the forums! Also due to popular request you can now rotate your ramps when focusing at the side of an existing platform. (every placeable can be rotated with right click) The Steamworks multiplayer is now close to being 1 1 with the Unity networking, but I ll still have to do a bit more work today/tomorrow to create systems for owning objects like the player. No update tomorrow however, as I m turning 17! D Thanks for reading! 追加: OSXのサポート(Mac) Patch 2.1.X Patch 2.1.9 2014.7.25 修正 Fixed armor reversal bug on multiplayer. マルチプレイヤーでアーマーが反転して表示されるバグを修正 Fixed cheated skills going onto synced servers. チートでスキルmax(それ以上)にした状態でSyncサーバーに行けなくなるようにした。 Fixed holding backpack overhead. バックパックを頭上に抱えてしまうバグを修正。 Patch 2.1.8 2014.7.25 追加 Added the ability to run the game in offline mode. オフラインモードでゲームを実行する機能を追加しました。 Added recipe for 2 Scrap with Hammer creating 1 Can. 2 Scrap MetalとSledge Hammerで1つのCanを作るレシピを追加。 Added link to the patch notes on the title screen. タイトルスクリーンにパッチノートへのリンクを追加。 調整 Increased APC speed. APCのスピードを早くしました。 Increased Desert Falcon damage. Desert Falconのダメージを増加しました。 Increased Lapua Tracer spawnrate. Lapua Tracerのスポーン率を増加。 Reduced longbow damage. Longbowのダメージを低減。 修正 Fixed swapping backpacks with equipped items. Backpackと装備品を交換する際のバグを修正。 Fixed melee range exploit. 近接攻撃範囲のエクスプロイトを修正。 Fixed invisible empty crates. 目に見えない空の木箱を修正。 Patch 2.1.7 2014.7.23 追加 Desert Falcon handgun ハンドガンDesert Falconを追加。 Added replacement face for the question mark. (プレミアムアカウントの)顔デザイン『疑問符』の交換面を追加 Added recipe 1 Fertilizer + 1 Vitamins = 1 Purification Tablets レシピを追加:1 Fertilizer + 1 Vitamins = 1 Purification Tablets 調整 Refilling Savage drums now requires only 3 boxes of ammo. Savage drumを補給するには、3つの弾薬が必要です。 Reduced Timberwolf range to 400 meters. Timberwolfの射撃範囲を400メートルに変更。 修正 Fixed police baton breaking boulders. Police Batonで石(岩)を破壊出来ていたのを修正。 Fixed leaning animation for other left handed people. 左利きの人たちのために、アニメーションを修正。 Patch 2.1.6 2014.7.21 +... 調整 Changed player draw distance to the same as world props. プレイヤーキャラクタの描画距離をその他オブジェクトの距離と同一に修正。 Renamed keys to controls since some people found it confusing. キーバインドの名称を混乱回避のため一部修正。 修正 Fixed inventory loading bug. (Thanks to Dakotaz for providing savedata!) インベントリのローディングバグを修正。 Fixed crate loading bug. 木箱のローディングバグを修正。 Fixed aiming with no sights on the timberwolf and mosen. TimberwolfとMosenでの構えなし射撃時の修正。 Fixed binoculars going upside down on low field of view. 双眼鏡利用時、上下反転してしまうバグを修正。 Fixed floating grill at the park. 公園で空中に浮いていたグリルを修正。 Patch 2.1.5 2014.7.20 +... 追加 Updated to the newest version of Unity which should hopefully fix audio issues with chainsaws, etc that some people are reporting. 最新のUnityに更新し、一部の人が報告したチェインソウのオーディオ問題をうまくいけば解決。 調整 Increased electric trap health significantly. electric trapの耐久値を増加。 Increased network sendrate. Network Sendrate(Unityの設定)を増加。 Decreased sensitivity of antispeed a tiny bit more. ほんの少しアンチスピード感度を下げた。 Fixes Fixed easy sync servers screwing up savedata occasionally. 時折同期サーバーでセーブデータが台無しになるのを修正。 Fixed some buggy areas on the map and an exploit with the bridge. バグのあるエリアと、橋を利用したエクスプロイトを修正。 Fixed gunshot audio range. 発砲時のオーディオ範囲を修正。 Patch 2.1.4 2014.7.18 +... 追加 新しい町(名称不明) 調整 Skills get reset to half the level on death. 死んだ際スキルは半分だけリセットされます。 Increased the number of cars on PEI. PEIに車の数を増やした。 修正 Fixed antispeed being a bit too sensitive? アンチスピードハックの異常な検出率を修正 (斜め移動しても落ちなくなった) Patch 2.1.3 2014.7.16 +... 調整 Improved anticheat verus speedhacks. Improved anticheat versus fake cars to prevent lag. アンチチートの改善 Improved the long hair style to be more lopsided. ロングヘアの改善 Increased home respawn timer to 20 seconds. home respawnするのに必要な時間が20秒に増えた 修正 Fixed zombies to not attack two things at once. ゾンビが同時に2つの物を殴りながらプレイヤーに攻撃してきたのを修正 明日AM10時に(MST基準)PEIの新たな街をTwitchで配信します スチームサーバーについて 協力者のおかげで当初の予想より早く実装できそう、とのことです Tomorrow morning at around 10 00 AM Mountain Standard Time I ll be streaming work on a new town in PEI on my Twitch channel Dev_Nelson[www.twitch.tv], so come hang out and provide some feedback or ask questions! Today I got a ton of progress done on the Steam server integration and learned a lot about how they work which will be really helpful. I even got the chance to talk to rlabrecque some more and he s doing some fantastic work improving the C++ to C# workflow, so thanks to him Steam servers will be coming sooner than originally expected! Note Steam servers are not in the public branch as of yet. Patch 2.1.2(2.1.2.3) +... 追加 Added very tight anti-speedhack kicks. (2.1.2.3) アンチスピードハックを強化した。 Added security against hackers spawning in vehicles and zombies. ビークルとゾンビのスポーンハック対策 Added a new collision mesh for garages to make them easier to park in. ガレージの衝突判定を新しくし、車を停めやすくなった。 調整 Increased the brightness of civilian night vision during the day. 民間用ナイトビジョンの輝度が昼の間増加するようになった(まぶしくなった) Increased spawn rate of Savage drum magazines. Savege drum magazinesのスポーンレートの増加 修正 Fixed suppresor to suppressor. SuppresorをSuppressorに修正(スペルの修正) Fixed to steep to too steep in foundations. 急な坂を土台で包めたのを修正(?)誤訳大、編集者求む Fixed a bug with falling into the water. 水の中に落ちてしまうのを修正 Steam server progress (Not in the public branch.) Most of today s work went into the Steam servers, which are coming along slowly and surely. At least it shows up on the LAN list now! I ve noticed a TON of people playing on massive 50 player servers which is great, but the game isn t optimized for that yet so there s a lot of de-synchronization. I ll be doing my best to significantly improve this with the Steam networking, however! サーバーリストの進行状況 今日サーバーリストがLANのタブのみですが動作したことが確認できました、ゆっくりですが確実に完成に近づいてます Patch 2.1.1 2014.7.15 +... 追加 Added the miner helmet 炭鉱者のヘルメットを追加。 1 construction helmet + 1 torch = 1 miner helmet 2 rags = 1 bandage 2 bandage = 1 dressing Added the option to respawn at your bed. あなたのベットでリスポーンする設定を追加。 Added a 10 second cooldown on PvP for bed respawns. PvPモードのベットリスポーンに10秒のクールダウンを追加。 Added message for version mismatch. バージョンの違いのメッセージを追加。 Added the ability to put shutters on walls to protect ladders. はしごを保護するために壁にシャッターを配置する機能を追加しました。 Added keybinds for turning nvgs on/off, dropping items and dequiping items. turning ナイトビジョンのオンオフ、手持ちのアイテムを落とす、アイテムをしまうことができるキーバインドを追加 (Google アイテムや装備アイテムをドロップする、オン/オフnvgsを回すための追加されたキーバインド。) 調整 Increased all XP drops. すべてのXPドロップの増加。 Increased metal shield health. メタルシールドに耐久力が増加。 Increased (slightly) crop growth time. (わずかに)植物の成長時間が増加。 Renamed reset to suicide. ResetからSuicideに名前を変更した 修正 Fixed save data resets when playing tutorial. チュートリアルをプレイした際にセーブデータがリセットされていたのを修正。 Fixed a saving bug when destroying the only barricade in a zone. 視界がゆがんでる時にセーブをするとバリケードのみを破壊するセーブバグを修正 Fixed robery to robbery. roberyをrobberyに修正。 Patch 2.1.0 2014.7.14 +... 追加 Added player statistics to the main menu. メインメニューにプレイヤーの統計情報を追加。 Added a scrollbar to the player list. プレイヤーリストにスクロールバーを追加。 Added kicks for teleporting. テレポートのためのキックを追加。 Added security against hacked backpacks. ハッキングされたバックパックに対するセキュリティを追加した。 調整 Smoke grenades spawn in militia spawns. スモークグレネードは民兵にスポーン。 Dedicated clients resize to 800x600. クライアントのサイズを800x600にした。 修正 Fixed pulling people out of the water/ground on synced servers. 同期サーバーでプレーヤーが水中または地面から引っ張り出されるバグを修正。 Fixed the spelling of permanent. permanentのスペルを修正しました。 Unfortunately Mac support is still proving to be a complete pain to get working with the Steam stuff, but hopefully that can be worked out soon. まだMac版はSteamで動作させるには完全ではありません。うまくいけばすぐにできる。 Patch 2.0.X +... Patch 2.0.9.2 2014.7.13 +... 追加 ガレージを追加しました。 1 window + 1 support = 1 garage port 2 shutters + 2 bolts = garage door 1 pelt + 1 can = 2 ducttape Added it so that claiming a bed unclaims any other beds you claimed. いずれかのベッドをclaimにすると、今までclaimだった他のベッドがすべてunclaimになるようにした。 Added a "server full" message when joining a full server. 満員のサーバーに参加するとき、"Server Full"というメッセージを表示するようにしました。 調整 Increased the amount of barbed wire to make fences. フェンスを作るための有刺鉄線の量を増やしました。 Reduced the amount of cloth and wire from decomposition. 分解から布やワイヤーの数を変更しました。 Reduced the revolver range. リボルバーの範囲を軽減しました。 Reduced the spread of the Proninety and Uzy. ProninetyとUzyの広がりを軽減。 修正 Fixed the bars and underside of ramps. ランプのバーや下側を修正。 Fixed a water color rendering glitch. By the way the reason proud water lags you is because it has to render the scene extra times for the reflections. 水に関する色のバグを修正。ちなみに、Proud Waterでラグが発生していた理由は、水の反射を余分に描写していたから。 Steamworks 対応中。 Patch 2.0.8 2014.7.12 追加 Added braziers and chests (which hold 6 items!) 火鉢とチェストを追加しました。(6つのアイテムを保存!) 1 crate + 3 cross = 1 chest 2 sticks + 2 scrap = 1 brazier Added the ability to build outwards and upside down 外向きと逆さまに構築する機能を追加。 Added some other new recipies そのほかの新しいレシピ 1 rope + 1 cloth = 3 fertilizer 1 scrap using 1 handsaw = 3 wire 1 cloth using 1 handsaw = 3 rope Added collateral explosions to explosives. (shooting a landmine sets it off and will blow up any nearby explosive devices) 爆発物に担保爆発を追加しました。 (地雷を設置すると、それをオフに設定し、任意の近くの爆発装置を爆破します) Patch 2.0.7 2014.7.11 +... 追加 Added sirens to emergency vehicles which can be toggled with the control key. 救急車にサイレンを追加しました。 コントロールキーで切り替えができます。 Added weighting to the day/night cycle so that daytime is 60% and nighttime is 40%. Previously it was 50% - 50%. 昼間は60%で夜間が40%になるようにしました。 いままでは50% - 50%でした。 Added saving to Bambi mode, as people found it confusing because my original intention was to create a mode where you can start from scratch each time. Bambiモードはもともと起動するごとにはじめからにしていたのですが、セーブを追加しました。 調整 Arrows, buckshot and slugs spawn in piles of 3 to 5. ArrowsやBackshot、Slug弾のクラフトしたときの生成量を3から5に変更しました。 か ArrowsやBackshot、Slug弾が出現したときの数を3から5に変更しました。 Singleplayer is PvP mode so you can destroy barricades. シングルプレイヤーはPvPモードなのでバリケードを壊すことができます。 Zombie aggravation range is a bit lower to make sneaking easier. より簡単にスニーキングできるように、ゾンビのプレーヤー検知範囲を少し小さくした。 修正 Plants can be placed in wheat and potato fields. 小麦とジャガイモは世界に植えれるようになりました。 Steamworks まだSteamworksには対応中だよ。 Patch 2.0.6 2014.7.10 追加 Added metal doors, shutters and lockers that are only openable by the person and group who placed them. 置いた人、グループのみが開けれる金属ドアやシャッター、ロッカー。 Wooden doors, shutters and crates are openable by anyone. 木製ドアやシャッター、木箱(チェスト)は誰でも開けれる。 調整 Previously existing wooden doors and shutters were converted into metal ones. Using the existing recipe creates the wooden variant, and adding scrap metal creates the metal version. 概存の木製のドアやシャッターを金属のものに変えた。木製のドア、シャッターに金属を追加することで金属のドアやシャッターが作れる。 All melees, including fists, have increased range. 素手を含む打撃攻撃の範囲を広めた。 Removed the police and ambulance at the car crash and replaced them with car spawners. 衝突現場にあったパトカーと救急車を削除し、車両のスポナーと置き換えた。 修正 The PDW magazine can be refilled properly. PDWのマガジンは補充できるようになりました。 Patch 2.0.5 Improved networking performance. ネットパフォーマンスを改善。 Use of the Steam master server. Steamマスターサーバーを使用すること。 The ability to join friends through the Steam friends list. Steamのフレンドリストを使用してゲームに参加できるようになった。 Relaying data through Steam to make all servers joinable. すべてのサーバーが参加できるように、Steamを通じてデータをリレーするようにした。 Console-based dedicated servers. コンソールベースの専用サーバー。 追加 The special forces Proninety sub machine gun. 特殊部隊 Proninetyサブマシンガン。 Craftable barbed wire and electric fences. 有刺鉄線ワイヤーや電流の柵。 レシピ 2 wooden supports + 2 barbed wire = wire fence 1 wire fence + 4 scrap = electric fence There are now also vaccinations to remove disease, bambi mode starts you off with some supplies and dock foundations for building piers. 1 foundation + 2 ladders = 1 dock foundation Patch 2.0.4 +... Additions ? Tweaks ? Fixes ? Patch 2.0.3 2014.7.1 +... Additions Added water purification tablets. Added the ability to purify water, milk and orange juice. Added an explosive force to exploding cars. Added the S.S. Haven, a fortified cargo ship. Added tooltip error when using Gold features without Gold. Tweaks Improved car color system to preserve details. Improved lever action animation. Reduced buckshot rarity. Fixes Fixed floating item spawns on the bridge. Fixed server filters not working. Fixed a bottleneck in the networking. Fixed flickering on blood splatters. Fixed burned car coloring. Fixed zoom on novuh iron sights. Fixed harvestable plants not using Steam time. Fixed looking away from fertilized plants resetting their state. Patch 2.0.2 2014.6.30 +... Additions Added lever action civilian shotgun. Added bolt action civilian rifle. Tweaks Tweaked civilian grade nightvision to see twice as far. Tweaked damage and range of a few weapons. Fixes Fixed a crash related to navigation data. Fixed some areas where navigation data was incorrectly placed. Fixed some notifications when an action could not be completed.
https://w.atwiki.jp/vocalive/pages/20.html
↓↓↓現在のページ名(Current Page Name)↓) メニューMENU 【Link/International Vocaloid Sites・ボーカロイド関連の海外サイト】 Linksリンク集 International Vocaloid Live Concert sites ボーカロイドライブ海外関連サイト International Vocaloid Sites・ボーカロイド関連の海外サイト Vocaloid Sites・MEMO Vocaloid Sites・ボーカロイド関連サイト What is the culture of Vocaloid? ボーカロイド文化とは? International Vocaloid Sites・ボーカロイド関連の海外サイト SeyrenLK s description about Vocaloid and Hatsune Miku Software in English. http //www.youtube.com/user/SeyrenLK http //youtubeseyrenlk.blogspot.com/2011/10/hatsune-miku-concert-in-los-angeles.html Vocaloid Wiki http //vocaloid.wikia.com/wiki/Vocaloid_Wiki *英語版ボーカロイド情報 Vocaloid Sub Fan http //v-subfan.kokage.cc/ *YouTube に転載された各国語訳のデータベース Vocaloid Otaku .NET http //vocaloidotaku.net Vocaloidism-The Center of the English Vocaloid Community (Vism) http //www.vocaloidism.com/ http //www.vocaloidism.com/blog/ (blog) http //www.vocaforum.com/ Brasil Vocaloid Brasil http //vocaloidbrasil.com/ Vocaloid wiki http //vocaloid.wikia.com/wiki/Vocaloid Vocaloid-User_net Vocaloid User Community and Forum http //vocaloid-user.net/ CHINA VOCALOID CHINA http //vocaloidchina.com/ VOCALOID CHINA PROJECT http //vocaloidproject.com/ http //vocaloid.blog120.fc2.com/blog-entry-10308.html (Japanese Translation) VOCALOID CHINA STORE-YAMAHA http //cn.vocaloidstore.com/ VOCALOID-CHINA http //www.weibo.com/vocaloidchina Input Language 拼音(Pīnyīn) 拼音(ピンイン) http //ja.wikipedia.org/wiki/%E3%83%94%E3%83%B3%E3%82%A4%E3%83%B3 出た!中国語版ボーカロイドのイメージキャラの大賞が発表(日本語訳 Japanese Translation) http //vocaloid.blog120.fc2.com/blog-entry-10734.html 日時:2012年2月4日、5日 イベント名: 成都(Chengdu)ComicParty 入場料: 25元 公式サイト http //scparty.com/ 企業参加:COSPA、ANIMATE、WACOM 他 イベントに参加すると・・・ こちらのハイセンスなステッカー限定5,000枚!がもらえます! ※2月のブログTOP絵に際採用された方にはもれなくこちらをプレゼント! http //blog.piapro.jp/2012/01/topsnow-miku-20122top.html Republic of Costa Rica 中米コスタリカで、「初音ミク」の人気が上がっている理由 http //togetter.com/li/90729 Republic of Costa Rica http //www.mofa.go.jp/mofaj/area/costarica/index.html France Blog Music de hatsune-miku - Vocaloid in France http //hatsune-miku.skyrock.com/ Vocaloid France http //www.vocaloid.fr/ http //miki.vocaloid.fr/index.php/Accueil https //twitter.com/#!/VocaloidFR http //sygeau.net/board/?s=f1eaa625a936a02c74c300b2297bf022 otakucity.net (French) http //otakucity.net/ France Live Viewing Concert Vocaloid 2011( France) http //www.youtube.com/watch?v=mG0wEQ1VuZ4 Concert Vocaloid 11 novembre 2011 à Torcy http //nihon-no-ichigo.skyrock.com/ Luka Luka Night fever www.youtube.com/watch?v=N5i-KjSSvkk http //www.youtube.com/watch?v=yQT4oJ1qsgM http //www.youtube.com/user/Lilistyle77 Powerfx http //powerfx.com/ VOCALOID(ボーカロイド)リンク集 http //vocaloid.ninja-web.net/ グァテマラ Miku "Idol Star" (el fan-documental) loquendo 1/4 http //www.youtube.com/watch?v=AwLx7At9sv8 http //www.youtube.com/watch?v=W26J4_uhmSc http //www.youtube.com/watch?v=itp_WibIDRs http //www.youtube.com/watch?v=zhH8znqxeNo Indonesia http //nendonesia.com/ Idul Fitri (Indonesian)- Musatori feat. Hatsune Miku- http //www.youtube.com/watch?v=0RL15gSOKqE Italy http //www.levelup.com/articulos/17348/J-Level-58-Sayonara-Gemaga/ Philippines Vocaloid Philippines http //www.facebook.com/pages/Vocaloid-Philippines Miku Hatsune (初音ミク) Philippines http //www.facebook.com/pages/Miku-Hatsune-%E5%88%9D%E9%9F%B3%E3%83%9F%E3%82%AF-Philippines/220181701377970?sk=wall Taiwan 台湾 Vocaloid Only Event http //vocaworld.web.fc2.com/ 主辦 http //macia1192.blog.fc2.com/ 出た!5月27日に台湾でボカロオンリーの「VOCAWORLD-01」が開催 (日本語 Japanese Translation) http //vocaloid.blog120.fc2.com/blog-entry-10808.html 台湾で英語版VOCALOIDが独自パッケージで発売されるらしい件 http //vocaloid.blog120.fc2.com/blog-entry-9672.html HOBBYMAX 2011年新作展示 http //blog.sina.com.cn/s/blog_5ed046de01018bjs.html http //blog.sina.com.cn/hobbymax 台湾サークル「HOBBYMAX」のフィギュアがスゴイとの噂らしい件 (日本語 Japanese Translation) http //vocaloid.blog120.fc2.com/blog-entry-8905.html Tailand Hatsune Miku - รักแท้ยังไง (Miku+MMD+Kinect) http //www.youtube.com/watch?v=qVxC3nnox6Q http //lparadorn.exteen.com/ UK (United Kingdom, イギリス) Miku UK http //www.miku-uk.com/ 公式サイト イギリスのスコットランドで手作りライブの準備の為 人員募集 With special thanks to Crypton Future Media, we will create and perform a Hatsune Miku live Concert in Scotland, UK. https //twitter.com/intent/user?screen_name=MikuUK Official twitter スコットランドでの初音ミク3Dライブを目的とした「Miku-UK Project」 http //vocaloid.blog120.fc2.com/blog-entry-10595.html (日本語訳) (Japanese Translation) WE WANT A VOCALOID LIVE CONCERT IN THE UK!!! One group, one voice, one mission- to bring the Japanese singing sensations, known as the Vocaloids, to the UK. http //www.facebook.com/groups/vocaloidlive/ USA http //www.mikufan.com/ Venezuela Spanish Vocaloid] Hatsune Miku - Ievan Cumbia (Ievan Polkka Latina) http //www.youtube.com/watch?v=FDLcFXiBz2E http //alextripsands.wordpress.com/ Venezuela wiki http //ja.wikipedia.org/wiki/%E3%83%99%E3%83%8D%E3%82%BA%E3%82%A8%E3%83%A9 English vocaRant http //vocarant.blogspot.com/ Hatsune Miku World Tour Signature Site http //mikutour.blog106.fc2.com/ Chat Box http //mikuworldtour.cbox.ws/ 国の人口順リスト - Wikipedia http //ja.wikipedia.org/wiki/%E5%9B%BD%E3%81%AE%E4%BA%BA%E5%8F%A3%E9%A0%86%E3%83%AA%E3%82%B9%E3%83%88 MOMI CUP Momi Cup is a world cup in english, for that everyone canunderstand, and participate. http //momicup.wikispaces.com/Momi+Cup [MMD] MOMI CUP - Top 10 finalists http //www.youtube.com/watch?v=1KNuAlP86w4 Translation of English content into Japanese. 誤訳御免Δ 英語記事の翻訳サイト Goyaku GomenΔ (Sorry if mis-translated) MIKUNOPOLIS 詳細紹介記事 (2人目の赤シャツ氏の紹介他) http //goyaku.blog45.fc2.com/blog-entry-401.html 初音ミク米国初コンサートの海外反応 http //japancool.sblo.jp/article/46529083.html にわかボカロ厨の地図 http //blog.livedoor.jp/niwaka_map/ 何かホログラムの説明とかやってる スペイン語が読めないので http //www.codeanimation.net/2011/12/hatsune-miku-en-discover-channel.html 【初音ミク】 "アコミク" 完成音源ダイジェスト【The39s】2011年12月より発売開始 http //www.nicovideo.jp/watch/sm16040410
https://w.atwiki.jp/linux2ch/pages/86.html
用語集 意味や由来がわかりにくい用語など。辞書サイトも参考に。すでにどこかに解説があるものはなるべくリンクで。 用語集 「××」ってなんて読むの? /bin BSD CUI cron -dev, -devel glob hoge RC rc /sbin su SUSE /usr /var vi XEmacs X Window System コメントアウトする ハードディスク パスワード 蟹 正規表現 「××」ってなんて読むの? FAQみたいなドキュメントを探して pronounce pronounciation how to read などのキーワードで検索。たとえば"GNU"ならGNU Projectのトップページに it is pronounced "guh-noo" と書いてある。 あとは英和・英英辞典やコンピュータ用語辞典などで調べてみる。新版 UNIX 由来/読み方辞書他、ネット上にもいろいろあるし。ただし正式な読み方が載っているとは限らない。また、コンピュータ用語は同じつづりの語の一般的な読みと異なる場合があるので注意が必要。たとえば"gnu"という単語は一般的には"g"を発音しないが、GNU Projectの"GNU"は"G"を発音する。 特に読み方が決まっていない単語もあるし、読み方を調べる時間をほかの有意義なことに使った方がいいよ。 でさ、これ何て読むのよ in Linux板 2 http //pc11.2ch.net/test/read.cgi/linux/1116764992/ 1 http //pc8.2ch.net/test/read.cgi/linux/1060765692/ /bin Linux のファイルシステム構造について知りたい http //x68000.q-e-d.net/~68user/unix/unix-term-dic.html#/bin BSD http //ja.wikipedia.org/wiki/BSD http //www.catb.org/~esr/jargon/html/B/BSD.html これから派生した FreeBSD, NetBSD, OpenBSD, BSD/OS などの OS を総称するときは本来の BSD と区別するため「*BSD」と書く。 CUI http //e-words.jp/w/cui.html cron http //x68000.q-e-d.net/~68user/unix/unix-term-dic.html#cron -dev, -devel パッケージ名についてる -dev とか -devel は "development" の略で「開発用」の意味。 関連するパッケージをコンパイルするときに必要なヘッダファイルなどが入っている。単にそのアプリを使いたいだけならインストールしなくても良い。 glob 正規表現と似てるが別物。 通常「*」は「0文字以上の文字列」を表す。 http //www.catb.org/~esr/jargon/html/G/glob.html http //x68000.q-e-d.net/~68user/unix/pickup?%A5%D5%A5%A1%A5%A4%A5%EB%A5%B0%A5%ED%A5%D6 hoge メタ構文変数 (metasyntactic variable) の一種。 まあ、簡単に言えば市役所の書類の書き方の例にでてくる横田浜郎(横浜市の場合)とかそういうヤツ。 RC "Release Candidate"の略で「リリース候補版」のこと。Mozilla 1.7 RC2 とか。 http //yougo.ascii24.com/gh/84/008416.html http //www.atmarkit.co.jp/icd/root/33/20949533.html rc ~/.bashrc とか /etc/rc.d/ とか。 http //www.catb.org/~esr/jargon/html/R/rc-file.html http //x68000.q-e-d.net/~68user/unix/unix-term-dic.html#rc http //www.nurs.or.jp/~asada/FAQ/UNIX/section1.3.html /sbin "s" の由来は super-user, single user, statically linked, system など諸説ある。 Linux のファイルシステム構造について知りたい http //x68000.q-e-d.net/~68user/unix/unix-term-dic.html#/sbin su rootや他の人に「なる」コマンド。由来や何の略なのかという話が諸説あることで有名。 super user, switch user, substitute user, set user, surrogate など。 もともとの su コマンドは root にしかなれなかったので、はじめは super user の略だったようだ。 http //web.archive.org/web/20091026221516/http //geocities.com/chitianzi/su.html http //x68000.q-e-d.net/~68user/unix/unix-term-dic.html#su SUSE InstallationSUSELinuxFAQs http //www.changelog.net/log/1999/special/lc99/dj.html /usr Linux のファイルシステム構造について知りたい http //x68000.q-e-d.net/~68user/unix/unix-term-dic.html#/usr /var Linux のファイルシステム構造について知りたい http //x68000.q-e-d.net/~68user/unix/unix-term-dic.html#/var vi http //www.catb.org/~esr/jargon/html/V/vi.html オリジナルの vi を参考にして作られた 類似のエディタ (vi クローン) がたくさんあるので、細かい質問の際はどのエディタを使っているのか明記しよう。 XEmacs http //www.xemacs.org/ GNU Emacs から派生した Emacs 系のエディタ。 「Emacs の X 対応版」と誤解されがちだが、本家の GNU Emacs の方も X アプリとして使用可能。 X Window System GUIの描画のシステムは普段なんて呼べばいいの? コメントアウトする http //www.catb.org/~esr/jargon/html/C/comment-out.html http //e-words.jp/w/E382B3E383A1E383B3E38388E382A2E382A6E38388.html http //yougo.ascii24.com/gh/07/000727.html http //www.wdic.org/w/TECH/%E3%82%B3%E3%83%A1%E3%83%B3%E3%83%88%E3%82%A2%E3%82%A6%E3%83%88 (行頭に # を追加するなどで) コメントでない文をコメントに変更し、その文を無効化すること。 逆の操作は「アンコメントする」という言い方もなくはないがそんなには浸透していない。 無理に難しい言い回しを使わずに「行頭の # を削除する」などと言うのが無難だろう。 ハードディスク 「ハードディスクドライブ」の略。 「ハード」と略すと「ハードウェア」と混乱するので、略すなら「ハードディスク」もしくは「HDD」と書こう。 パスワード 「パス」と略すと "PATH" とごっちゃになるので、めんどうがらずに「パスワード」と書こう。 蟹 RealTek 社の NIC のこと。 チップに蟹マークのロゴがかいてあることから。 正規表現 英語では regular expression。略して regex とか regexp とも。 glob と似てるが別物。 通常「*」は「直前の文字の0回以上の繰り返し」を意味する。 http //www.catb.org/~esr/jargon/html/R/regexp.html
https://w.atwiki.jp/unturned/pages/492.html
Unturned 25/10/13 Patch Notes Patch - 11/12 Patch 12 ADDITIONS New skin colors for gold members. TWEAKS Fixed floating zombies. Fixed hitmarkers on dead animals. Patch 11 ADDITIONS GPS item. Map item. [might lag due to secondary render] Refillable water bottle. Reset savedata button on menu. Menu tutorials for all buttons. [can be closed by clicking on] Zombies can climb. Stop signs. TWEAKS Sleeping bags are craftable. Chests require more resources to craft. Less zombies. More mooses. Fixed barricades sliding when placed. Moved title text and patch data. Zombies attack barricades better. More barricade spawns. Better HUD efficiency. Fixed spikes hitting zombies. Fixed ping flashing to 999. [999 means not connectable] Zombie damage redone so a headshot does a lot of damage versus low body damage. Fixed a specific rock collider. Unturned 24/10/13 Patch Notes - Patch 9/10 Patch 10 TWEAKS Separated fullscreen and focus checks which might fix mac version. The resolution swapped to is now the current resolution which might fix resolution crash. Fixed a loading crash. Patch 9 ADDITIONS A sofa. A stove. A booth. A stool. A fridge. A barrel. A silo. Secret mountain fort. Diner/cafe. New house model. Bridge and river. Outdated versions of the game get locked out after a patch. TWEAKS Animal networking is improved. Military weapons are rarer. Civilian weapons are less rare. Unturned 23/10/13 Patch Notes - Patch 8 ADDITIONS A new town. A gas station. Jump bobbing for viewmodels and camera. View shake when hurt. TWEAKS Made a HUGE network optimization that will reduce lag when hosting by a lot. Fixed terrain colliders so that rocks and hay bales work again. Fixed four way road mesh. Fixed another PvE bug with grenades. Fixed spikes and barbed wire in PvE. Increased food spawns. Fixed toggling lights when interacting. Unturned 22/10/13 Patch Notes - Patch 7 TWEAKS Doors are only unlocked for the owners and their clans. Doors are a lot stronger. Grenades don t damage people on PvE servers anymore. Fixed a bug causing a resolution error. NOTE Try right clicking on the game and clicking fullscreen. Fixed a bug with blur crashing the game. Fixed some day/night inefficiencies. Fixed light streaks at nighttime. Added ping to server list which use the official API, but some networks are having errors with it. Unturned 21/10/13 Patch Notes - Patch 6 ADDITIONS Dock area. Lighthouse. Loot fixes. TWEAKS Fixed nighttime lighting. Unturned 20/10/13 Patch Notes - Patch 5 ADDITIONS A road to the castle. Texture quality setting. Autowalk key. [capslock] Watch item. Started coastline. Map borders. TWEAKS Fixed a crash when taking chests, campfires or doors. Improved GC efficiency of stats, daynight, etc. Allocated pointers for loops. Optimized render distances. Fixed several geometry bugs. Improved particle efficiency. Reduced pixel light maximum count. Gold accounts see title text in gold. Optimized collision matrix. Fixed Remington ammo bugs. Fixed crafting scroll bugs. Temporarily removed rocks and hay due to tons of processing required for collisions until a fix is found. Fixed some HUGE networking issues with items allowing duping and large numbers of spawns.
https://w.atwiki.jp/cheapugg058/pages/20.html
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!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN""DTD/xhtml1-transitional.dtd" !-- Japanese Translated by Testing Engineer s Forum (TEF) in Japan, Working Group of TestLink Japanese Translation Project -- html xmlns="http //www.w3.org/1999/xhtml" lang="jp" head meta http-equiv="Content-Type" content="text/html; charset=UTF-8" / meta http-equiv="Content-language" content="jp" / meta name="author" content="Martin Havlat" / meta name="copyright" content="GNU" / meta name="robots" content="NOFOLLOW" / title TestLink Instructions /title style media="all" type="text/css" @import "../../{$smarty.const.TL_THEME_CSS_DIR}testlink.css"; /style script type="text/javascript" src="../../javascript/testlink_library.js" /script /head body div class="workBack" h1 テストケースの編集とアーカイブ /h1 h2 目的 /h2 p span class="help" onclick="javascript open_popup( ./glosary.html#testspec );" テスト仕様 /span は、存在する span class="help" onclick="javascript open_popup( ./glosary.html#testproject );" Test project /span , テストスイート、 span class="help" onclick="javascript open_popup( ./glosary.html#testcase );" テストケース /span の情報を閲覧したり変更したりする場所です。異なるバージョンのテストケースを見ることもできます。 /p h2 やってみましょう!: /h2 ol li ナビゲーションシーンのテストプロジェクト名を選択します。 /li li 新しいテストスイートとテストケースを作成します。(テストプロジェクト右上端に在る、テストプロジェクトの選択で選ぶことができます。) /li li 左側に在るツリーをたどって、データを修正していきます。 /li li テストケースの準備ができているとき、 span class="help" onclick="javascript open_popup( ./glosary.html#testplan );" テスト計画 /span に作られた仕様を割り当てます /ol p TestLinkはテストケースをNレベルのテストスイートに作りこんでいきます。テストスイートの内容を記述することができます。この情報は、テストケースと一緒に印刷することもできます。 /p /div /body /html
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RIFT 1.8 - 4/18/12 == FEATURES === INFERNAL DAWN NEW 20-PLAYER RAID = = FISHING AND SURVIVAL NEW TRADESKILLS = = GUILD FINDER = = LEADERBOARDS = GENERAL WORLD EVENTS RIFTS AND INVASIONS INSTANT ADVENTURE LOOKING FOR GROUP GUILD PERK COMBAT SOULS CLERICCABALIST DRUID INQUISITOR JUSTICAR PURIFIER SENTINEL WARDEN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEBLADEDANCER MARKSMAN NIGHTBLADE RANGER RIFTSTALKER SABOTEUR WARRIORBEASTMASTER CHAMPION PALADIN PARAGON REAVER RIFTBLADE VOID KNIGHT WARLORD DEBUFF STACKING GROUPS AND PRIORITIESATTACK POWER DEBUFF 1 ATTACK POWER DEBUFF 2 SPELL POWER DEBUFF 1 SPELL POWER DEBUFF 2 ARMOR DEBUFF PHYSICAL DAMAGE TAKEN DEBUFF 1 PHYSICAL DAMAGE TAKEN DEBUFF 2 MAGIC DAMAGE TAKEN DEBUFF 1 MAGIC DAMAGE TAKEN DEBUFF 2 INCREASED CASTING TIME DEBUFF INCREASED CRITICAL HIT DEBUFF REDUCED HIT CHANCE DEBUFF CASTING COST INCREASE DEBUFF STRENGTH AND DEXTERITY DEBUFF PLANAR ATTUNEMENT ZONESDROUGHTLANDS EMBER ISLE IRON PINE PEAK SANCTUM PVP/WARFRONTS DUNGEONS, SLIVERS, RAIDS, and CHRONICLESHAMMERKNELL RUNES OF CORRUPTION [Chronicle] HAMMERKNELL [Raid] CRAFTING ITEMS COMMANDS AND MACROS GRAPHICS AND AUDIO UI/SETTINGS == FEATURES == Infernal Dawn The new 20-player Raid that challenges players with seven new boss encounters as they enter Mount Carcera to prevent the rise of Laethys and the release of Maelforge from his imprisonment beneath the volcano. Kick back on the shores and relax, or go on a wilderness adventure; the new Fishing and Survival skills let you do both! See more under FISHING AND SURVIVAL, listed below. Players and Guilds can have an easier time finding each other through the new Guild Finder tool. See GUILD FINDER below for how to use it! New Leaderboards feature allows you to compare and compete against your friends, guildmates, and other players in a variety of categories. More under LEADERBOARDS, below. All-new appearances and animations for Druid Faerie pets, Beastmaster Primal Companions, and Ranger pets! Instant Adventure comes to Ember Isle; level 50 characters can now join the action immediately with the new Ember Isle queue available in the Instant Adventure menu. Achievements that are partially completed are now highlighted in the In-Progress Achievements list on the Achievement window. = INFERNAL DAWN NEW 20-PLAYER RAID = Deep beneath Mount Carcera on Ember Isle, Laethys and Maelforge have joined forces to escape the ancient volcanic prison. It comes to the Ascended to fight back their efforts and prevent them from bringing fire and rage to Telara along with their followers. Infernal Dawn is a new Raid zone intended for 20 players who have gained some prior experience and spoils from battling Telara s threats in Hammerknell Fortress. Access to the deeper bosses of Infernal Dawn will be released in several stages following the 1.8 update to give raids time to learn and experience the different encounters over time. Even Hammerknell-geared characters will find valuable equipment obtained throughout the Infernal Dawn raid. = FISHING AND SURVIVAL NEW TRADESKILLS = Two new tradeskills are now available Fishing and Survival, which deal with fishing equipment, catching fish, turning them into handy buff foods, and camping gear that provides the Rested buff. Either or both of these skills can be learned alongside your existing three tradeskills and will not take up one of those slots. See the new Fishing trainers in Sanctum or Meridian, or go talk to the introductory NPCs and trainers in Argent Glade or Kelari Refuge to get started! The enterprising Fisher will find various treasure, artifacts, or even companion pets in addition to food materials. An adventurous Survivalist can not only cook fish into delicious meals - that provide a variety of benefits - but also craft tents and bedrolls to bring some comfort to the outdoors. = GUILD FINDER = To better assist the meeting of guilds looking for members and free agents looking for a guild to call home, the Guild Finder tool has been introduced in 1.8. Press Shift+G, or select Guild Finder from the Social menu, to pop open the Guild Finder for characters not in a guild. Choose from several criteria on your search for a good guild match such as guild size, roles needed, playstyle, and more! Contact guild recruiters directly from the tool; they ll receive a message if online or a mail if not currently available. Recruiters can also accept your invitation request if you happen to be offline, and you ll receive an in-game mail letting you know. For guilds, Senior Officers and above will have access to edit the guild s Recruitment tab by default. Access to the Recruitment tab and flagging of Recruiters are controlled via guild permissions. Guilds can set up their recruitment criteria and enter a description of their guild to control what appears in the Guild Finder. Guilds will only be listed in Guild Finder search results if they have checked the List In Guild Finder option on their Recruitment tab. = LEADERBOARDS = Characters can now compete and compare their activities via Leaderboards that track various stats and achievements in a wide variety of Ladders - PvE, PvP, Raiding, Crafting, and more! Characters will be placed in a League (Bronze, Silver, Gold, Platinum, Diamond) and Division for each of these Ladders. Compete on the Leaderboards within a Ladder to increase your score, gain a higher rank, and reach a higher League! On each Leaderboard, see where you re at among your Friends list, your Guildmates, the top 50 of your Wargroup, or Divisions that attempt to match your character up against similarly progressed characters. View Leaderboards via the Social menu button, or use the default hotkey ; . Leaderboard positions are tracked and can be shown for the current week, the previous week, and the best overall week (historic high). Your character s League is refreshed daily. In cases of extended absence, your character can rise or drop at most one League, as it will be updated on your next login. At the release of 1.8, Leaderboards will be using some recent historic data, but expect to see quite a bit of shuffling as the first week of live activity is shown. For some of the more involved boards, mousing over the Leaderboard s icon will show a tooltip with details on what activities count toward scores. The Leaderboard for Expert Darkening Deeps is temporarily disabled due to a timing issue. We are working on a fix and will re-enable the Leaderboard as soon as it’s ready! GENERAL We ve changed how quests that grant rewards through the diamond-shaped treasure icon (most noticeable when completing dungeons) are queued before you elect to obtain the reward. These now have a maximum limit on how many can be pending before the oldest outstanding rewards are lost. - Starting with 1.8, cash and experience-only rewards will be granted automatically at quest completion. You ll still need to manually redeem the ones that require you to select a reward. - You will be notified when approaching the cap of pending rewards from these types of quests. You ll always have access to the most recent ones gained, but the oldest ones in the list will be forfeited when you exceed the cap. A new equipment slot for crafted Seal items is now available. Recipes to create Seals are available beginning around level 40/skill level 225 for all production crafting skills with the exception of Runecrafting, and can be found on various crafting recipe merchants. New Chronicle daily quests are now offered. These can be picked up at Raj Tahleed in Meridian or Abbess Katia in Sanctum. Traveling between Porticulums within the same zone now has a cost of 1 gold for Stillmoor, Shimmersand, Iron Pine Peak, Moonshade Highlands, Droughtlands, Stonefield, and Gloamwood. The Treasure UI now displays on the right side of the screen by default, beneath the Rift progress meter. Fixed an issue causing the option to never auto-flag PvP to occasionally be ignored when attacking neutral but opposite-faction NPCs. Nimble mounts (90% speed increase) no longer require you to wait until level 30 to purchase them. They re now available for 25 platinum at level 25. Players can no longer un-equip their weapons while Mind Controlled. I m afraid we can t let you do that, Ascended. Added some variety to loading screens for higher level characters loading into Meridian and Sanctum. Daily and Weekly quests on offer should no longer change after a shard-only restart. Fixed a rare bug that could leave characters locked after transferring shards. WORLD EVENTS By popular demand, the Skirmish in the ________ Zone Events that ran during Phase 5 of the Carnival will now be available as random events in Shimmersand, Stillmoor, and Iron Pine Peak. World Event quests should either be properly autocompleted or removed at the change of event phases. Infernal Awakening in Scarwood Reach will now update from 5 Rifts, as indicated in the event text, rather than 10. RIFTS AND INVASIONS The Invasion Defeated splash text is no longer displayed for Invasions you don t have contribution toward defeating. Same goes for Footholds. Zone events in Scarlet Gorge and Scarwood Reach should have a longer start-up time after the initial announcements. Glowing Puresource will now drop during the Visions of Future Past zone event in high level zones when you re on the Frontline of the Planes or Shield of the Land quests. INSTANT ADVENTURE Instant Adventure comes to Ember Isle; level 50 characters can now join the action immediately with the new Ember Isle queue available in the Instant Adventure menu. When joining an Instant Adventure group in far away lands not yet discovered by your character, you can now respawn at appropriate local graveyards - not back at Meridian or Sanctum. Most Instant Adventure bosses can now be taunted. Death s Approach, Scaldwater Fields, and Firesand Desert have been split into smaller adventure locations to better define adventure objective areas. LOOKING FOR GROUP Group Queueing Updates When queuing for LFG as a group, the game now takes a snapshot of group members at the time of queuing. Once queued, group members can separate, add others, join raids or Instant Adventures, and not lose the queued status of the initial group members. They will not be automatically removed from the queue for changing group composition. Mousing over the LFG Queue status icon will show the names of people currently part of your LFG queue group. Fixed an edge case where a player with unspent Soul Points in a role not currently active would be kicked from the LFG queue when using a Porticulum. GUILD PERK Fixed Killing Spree and Blood Thirsty consuming each other when both were active. COMBAT While in combat, equipping weapons now triggers the global cooldown. If you are already in global cooldown at the time of equip/swap, it will cause the cooldown to be extended. Focus targets now persist if you move out of view of the target - also if the target is a friendly player and they die. Focus Target now displays proper health percentages if you have that option enabled. Fixed taunt abilities like Provoke causing linked NPCs in a group to not aggro with the target. Area of Effect abilities should no longer affect companion pets. Fixed an issue causing NPCs to rarely not face the target of their ability while casting. SOULS A new Ascended Power, Fury of the Ascended, has been created as a replacement for Anti-Planar Augmentation/Holy Champion that is available at all levels. This new ability is granted at level 1, and shares a 1-minute cooldown with Anti-Planar Augmentation/Holy Champion (if you have one of these). Anti-Planar Augmentation and Holy Champion are no longer available to be trained from merchants, though characters that already have one of these abilities will not lose them. Fury of the Ascended is meant to replace these Ascended Powers and allow players to become more familiar with how it works at earlier levels. Added a new option under Settings, "Recast Ground Channels", which is off by default. ※Turning the Recast Ground Channels option on will allow you to interrupt your ground-targeted channeled spells (like Pyromancer s Fire Storm) with a second cast and target area selection for the same spell. Abilities will no longer overwrite other versions of themselves that have superior Soul Tree-enhanced bonuses. Justicar NPCs will no longer use Sovereignty. Updated all ability tooltips for Warrior and Cleric abilities. Fixed a case where the more complex ability tooltips would have incorrect numbers shown. CLERIC A number of buffs have been converted to passive effects to help minimize the amount of rebuffing needed! CABALIST Lurking Decay Now a passive effect. You may need to swap roles once if you first log in with Cabalist as an active soul post-1.8. One less buff to recast! DRUID Druids have been reviewed to increase their DPS viability and address a lack of in-combat movement abilities. Pet abilities will no longer fail due to facing requirements. Brutal Impact Now increases the damage of Fervent Strike and Combined Effort by 3-9%. Crag Hammer Now properly calculates damage when proccing. Fae Step New ability available at 20 points. Teleports you directly to the target. 20 meter range, 15 second cooldown, no global cooldown. Hot-Blooded Now increases the Spell Power bonus of Bombard and Eruption of Life by 5-25%. No longer requires you to spent points in Rage of the Fae to obtain. Rage of the Fae Reduced cooldown to 2 minutes. Shield of Oak Now absorbs all damage types. Increases movement speed by 5% while active. Slothful Spirit The debuff now increases the target s casting costs by 50%. Spirit of the Wood Can now also trigger from Wild Strike. Stone Burst Ability Removed. Wild Strike Now hits 5 targets. INQUISITOR Nysyr s Rebuke Now properly requires line of sight to cast. JUSTICAR The below is intended to make Justicars less dependent upon avoidance (Dodge, Parry). They now have increased mitigation to compensate for these changes. Cavalier Now a passive effect. You may need to swap roles once if you first log in with Justicar as an active soul post-1.8. Devout Deflection Now adds 33-100% of your Wisdom to Parry, and 33-100% of your Intelligence to Dodge. Salvation Now a passive effect. You may need to swap roles once if you first log in with Justicar as an active soul post-1.8. Shield of Faith Now reduces damage taken by 3-15%. Sovereignty Now deals Life damage and stuns the target for 2 seconds. Stalwart Citadel Now adds 33-100% of your Wisdom value to Block. Supremacy Now reduces Physical damage taken by 9-18%. Thorvin s Law Now reduces non-Physical damage taken by 2-4% plus an additional 1.2% per point spent in Justicar over 26. PURIFIER Tweaked the way several Purifier spells stack together so Purifiers are less likely to block a major cooldown ability. Rite of the Ancestors Can no longer be cast on a target currently under the effect of Spiritual Conflagration. Ward of the Ancestors, Gathering of the Ancestors Can no longer be cast on a target currently under the effects of Spiritual Conflagration or Rite of the Ancestors. Restorative Flame No longer suffers from casting pushback. SENTINEL Empowering Light Now only selects targets that have a Poison, Disease, or Curse on them. Healing Invocation No longer suffers from casting pushback. Healing Communion Now heals for less in PvP. WARDEN Fixed line of sight requirements on Cascade, Orbs of the Tide, and Orbs of the Stream. Deluge The Revitalizing Water HoT now scales based on any HoTs existing on the target, not just ones you cast on them. No longer suffers from casting pushback. Healing Flood Now heals for less in PvP. Healing Spray Now heals for less in PvP. Overflow Now heals for less in PvP situations. Soothing Stream Now heals for less in PvP. MAGE The duration of various Mage DoTs are more standardized to help with more viable rotations. Toggled abilities, such as Internalize Charge, no longer cause Opportunity to proc. ARCHON Consuming Flames Can no longer be cast on a target under the effect of Purifier s Rite of the Ancestors or Spiritual Conflagration. Cleansing Flames Now removes one Poison, Disease, or Curse from up to 10 party or raid members in the target area. Only chooses targets that have an effect to remove. Leeching Flames Reduced duration to 8 seconds. Pillaging Stone The ability description will now correctly update the stats given by this buff as you spend points in Strength of Stone. Searing Vitality Reduced duration to 8 seconds. CHLOROMANCER Lifegiving Veil and Lifebound Veil Healing in PvP increased by 15%. Natural Conversion Fixed a case where this could be consumed by an existing damage over time effect instead of on the next damaging spell cast. Natural Healing No longer affected by pushback while casting. Withering Vine Now instant cast. Increased duration to 16 seconds. DOMINATOR Charged Shield Will no longer remove your Mage Armor buff if cast on an ally. Degeneration Fixed an issue with the damage portion not dealing the damage shown in the ability description. Haunting Pain Increased duration to 16 seconds. ELEMENTALIST Icy Carapace Increased duration to 16 seconds. Ignite Reduced duration to 8 seconds. NECROMANCER Corpse Explosion Increased duration to 30 seconds. Necrosis Reduced base duration to 10 seconds. Spending points in Flesh Rot now increases the duration of Necrosis by 2-6 seconds, increases base damage by 20-60%, and increases the benefit to Necrosis from Spell Power by 20-60%. PYROMANCER Ground of Strength The immunity effect now also grants immunity to Banish effects such as Rift Prison. STORMCALLER Fixed some spells granting Charge while Storm Guard is active. Forked Lightning Increased max number of targets this can hit to 8. Lightning Rod Fixed an issue where this was not impacting abilities that chain damage between targets, such as the Chloromancer s Nature s Fury. WARLOCK Defile Fixed Defile continuing to consume Charge if it was cleansed from the target. Empowered Darkness Now costs 75 Charge to cast, but no longer consumes Charge or blocks Charge gain while active. Reduced the damage bonus for the Warlock to 70% while Empowered Darkness is active. 15 second maximum duration. Life Leech Reduced base duration to 10 seconds. Spending points in Improved Life Leech now increases the duration of Life Leech by 2-6 seconds, increases its base damage by 20-60%, increases the benefit to Life Leech from Spell Power by 20-60%, and increases the amount healed by 10-30%. Opportunity Now has a 1-second internal cooldown. Sacrifice Life Damage Reduced cooldown to 30 seconds and increased the damage bonus granted to 20%. ROGUE BLADEDANCER Deadly Dance The damage bonus from Deadly Dance now only applies to Combo Point-generating attacks that use melee weapons. No longer applied to Saboteur Charges or ranged weapon Combo Point generators. False Blade Renamed to Meditative Trance. Functionality changed - now a Finisher that heals the Rogue over 12 seconds. Improved False Blade Renamed to Improved Meditative Trance. Functionality changed - increases the amount healed from Meditative Trance by 25-50%. MARKSMAN Electrified Munitions Damage now scales with Attack Power. Empowered Shot Energy cost reduced to 40 from 45. Eradicate No longer has a travel delay between use and hit. Strafe Fixed a bug where Strafe would not deal damage when channeled on a target-of-target. Vampiric Munitions The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%. NIGHTBLADE Dusk to Dawn Fixed a bug where the Nightrage buff would not be applied if the first tick of Dusk to Dawn killed the target. Fell Blades The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%. RANGER Improved Escape Artist Ability Removed - the functionality has been rolled into the base Escape Artist ability. Shadow Fire Fixed the Shadow Fire buff not applying if the target is killed or immune to damage on hit. Splinter Shot Energy cost reduced to 40 from 45. Steady Hand - New Ability Increases the effect of Attack Power on ranged weapon abilities by 5%, plus an additional 2% per point spent in Ranger above 26. Zardonis Ranger Crystal 2-piece Bonus now also reduces the Energy cost of Shadow Fire by 10. RIFTSTALKER Changed several abilities to make Riftstalker mitigation more consistent during encounters. Improved Guardian Phase Now also reduces damage taken from Physical attacks by 5% and non-Physical attacks by 7%. Rift Guard Now only absorbs 10% of incoming damage in PvP at its base level. Shadow Guard Now reduces Physical damage taken by 3-15%. Zardonis Riftstalker Crystal 2-piece bonus Functionality changed - now increases maximum health by 5%. SABOTEUR The goal of Saboteur changes in 1.8 is to make the Saboteur a competitive AOE DPS soul, in line with other AOE DPS souls like the Cabalist and Stormcaller, but based more on setup rotations for damage. Due to the below changes, character roles with soul points spent in Saboteur have received a free respec for that role. All Saboteur Charges can no longer be parried, dodged, blocked, or deflected. All Traps, except Land Mines, no longer have a cooldown. Shrapnel Charges are now removed when a character resurrects while in PvP. Bomb Specialist Damage increased by 5-25%, up from 3-15%. Now also reduces the Energy cost of Bombs by 1-5. Caltrop Charge Functionality changed - Now causes the target and surrounding enemies to Bleed for 10 seconds when detonated. Damage increased. Carpet Bombing Reduced cooldown to 1 minute from 2. Charge Booster Functionality changed - now increases the Attack Power contribution to damage of Charges by 10%. For every point spent in Saboteur above 21, the Attack Power contribution is increased by 3%. Chemical Bomb Duration of the effect increased to 10 seconds, up from 8. Damage adjusted. Combat Survival Ability removed. Combat Wounds - New Ability Increases the damage of Spike Charge and Caltrop Charge by 15-30%. Combined Arms New ability. Your Fragmentation Bomb detonates all Charges on the primary target. Existing Combo Points on the target trigger Shrapnel Bomb, dealing Physical damage to surrounding enemies. Demolition Specialist - Functionality Changed Now only takes a single point. Your Annihilation Bomb detonates all Charges on the primary target. Existing Combo Points on the target trigger Shrapnel Bomb, dealing Physical damage to surrounding enemies. Embers Charge Now deals damage and causes the target and surrounding enemies to take an additional 5% damage from non-physical attacks. Lasts 12 seconds per Charge. Fragmentation Bomb Reduced cooldown to 10 seconds from 15. High Explosives Functionality changed - your Fragmentation Bomb, Time Bomb, and Annihilation Bomb now cause the target and surrounding enemies to Bleed for 10 seconds. Now stacks up to 3 times. Improved Chemical Bomb - New Ability Available at 20 points. Increases the damage of Chemical Bomb by 15-30%. Improved Entangling Trap Moved from availability at 20 points to 15 points. Improved Spike Charge Ability removed. Increased Explosive Power Damage increased by 5-25%, up from 3-15%. Rapid Setup Reduced cooldown to 30 seconds from 1 minute. Spike Charge Duration of the effect increased to 10 seconds, up from 9. Damage Over Time interval is now every 2 seconds, down from 3. Damage adjusted. Splinter Charge Now deals damage and applies its debuff to the target and surrounding enemies. Reduces target armor by a fixed amount. Lasts 12 seconds per charge. The Trapper Ability removed. Trench Warfare New ability. Increases the Attack Power contribution to the damage of all Bombs, Traps, and Land Mines by 10%. Also affects Detonate. For every point spent in Saboteur above 26, the Attack Power contribution is increased by 5%. Zardonis Saboteur Crystal 2-Piece Bonus Functionality changed - now increases the damage of Blast Charge and Spike Charge by 30%. Zardonis Saboteur Crystal 4-Piece Bonus Functionality changed - now increases the damage of all Saboteur AOE abilities by 15%. WARRIOR Warriors have undergone some in-depth ability changes to make them scale better with Attack Power. The goal is to ensure that, as Warriors gain improved gear, their effectiveness increases in turn. Warriors no longer receive the bulk of their power from just weapons. All Warriors now get a passive buff called Building Fury, which gives increased Attack Power contribution to Finishers based on the number of Action Points used. Finishers no longer have their own individual damage increases based on Attack Points. All damaging abilities have been rebalanced to work with Attack Power being used in a more consistent manner. Increased the Block Absorption soft cap to 60%, and hard cap to 70%. Warrior attacks deal slightly lower damage in PvP at level 50. Effects that grant Attack Points - like the Paragon s Weapon Master - now show up properly in the combat log. Fixed a bug causing Reaver s Enraged Essence to appear to co-exist on a target with Beastmaster s Enraged Companion. BEASTMASTER Effects that increase the damage of Bleeds no longer boost the initial hit of Tearing Slash, Feral Sweep, Flesh Rip, Slashing Strike. Tearing Slash and Feral Sweep Both have been rebalanced due to their Bleed ignoring armor. Enraged Companion Should now properly grant the buff to your entire Raid. Protective Companion should always be removed. Fierce Strike Now buffs the pet rather than debuffing the target, which should help with stacking issues. Flesh Rip Will properly remove itself from the reactive ability UI when used. Primal Rage Reduced cooldown to 15 seconds, increased duration to 5-15 seconds. Now properly applies to the Beastmaster and their pet. No longer gives you the buff if your target has no Bleed effects, but will still consume a cooldown. Slashing Strike Fixed the delay before the ability deals its initial damage. Survival of the Fittest Ability changed. Now increases your damage by 0.2-1% per point spent in Beastmaster, and your pet s damage by 0.5-2.5% per point in Beastmaster. Rasmolov s Beastmaster Crystal 4-piece bonus reduced to 20% to be more in line with other Synergy Crystals. CHAMPION Bloodthirst now gains a 200% Attack Power contribution instead of a weapon damage modification. Cornered Beast Now has a 2.5 second duration, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds. Increased damage. Deadly Strikes No longer modifies Bleed damage effects. The first hit of Beastmaster Bleeds are still affected. Fixed a bug allowing Deadly Strikes to work with one-handed weapons in certain cases. Destroyer s Bearing Grants an Attack Point on 3-point Elemental or Physical damage-type Finishers 100% of the time. Bonuses from Intense Training now increase damage for Physical-based attacks only. In summary, Destroyer s Bearing Grants 1 Attack Point on all finishers, grants 35% damage bonus to Elemental-type attacks, and 50% damage bonus to Physical-type attacks. Disruptive Strike Now gains a 200% Attack Power contribution instead of a weapon damage modification. Cooldown lowered to 10 seconds from 15. Punishing Blow Increased damage. Slayer s Bearing Reduced to 3% critical strike damage bonus. Intense Training now increases the bonus by 3% per point. Take No Prisoners Now only increases the first hit of a Bleed effect. Titan s Strike No longer stuns the target, and deals damage to additional targets based on Attack Power. Cooldown reduced to 15 seconds. Also fixed a bug causing Titan s Strike to not be affected properly by Teaching of the Five Rings, Rift Fury, or Weapon Specialization. Weapon Specialization Increased to 0.6% ability damage increase per point spent in Champion. Rasmolov s Champion Crystal The 4-piece bonus damage for area of effect attacks has been reduced from 35% to 20%. Now only affects Mighty Blow, Cornered Beast, and Bladefury to be more in line with other Synergy Crystals. PALADIN Touch of Life, Life s Rapture Now heal for 50% of their normal value in PvP. Sweeping Strikes Removed the Life-damage portion of this ability, and increased Physical damage dealt. PARAGON Paired Strike, Path of the Hurricane, Path of the Raptor, Death Touch Now gain a 200% Attack Power contribution instead of a weapon damage modification. Bend Like the Reed Damage buff effect reduced to 5/12/25. Flurry Duration reduced to 2.5 seconds, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds. Increased damage. Force of Will Critical hit damage bonus reduced to 2-6%. Reaping Harvest Increased damage. Rising Waterfall Now has different damage effects based on whether you re Dual Wielding or not. Gains a 200% Attack Power contribution instead of a weapon damage modification. Increased the damage for non-dual-wielding to match that of Power Strike. Can now trigger Way of the Wind. Strike Like Iron Reduced to 10/20/30%. Teaching of the Five Rings Increased to 0.6% ability damage increase per point spent in Paragon. Way of the Mountain Now only enhances the damage of follow-up attacks when dual wielding. Way of the Wind Now deals damage based on Attack Power. Removed ranks 2 and 3 since all ranks have the same effect. Way of the Wind and Deadly Grace can no longer trigger Burst abilities. Weapon Master Now triggers off of follow-up attacks. Grants its Attack Point 100% of the time. REAVER Blood Fever Fixed a calculation that caused Blood Fever to deal higher damage than intended. Reduced the amount of damage Blood Fever deals in PvP. Cyclone Strike Fixed the tooltip reporting the same damage twice. RIFTBLADE Damage of all Burst abilities has been rebalanced; they ve been reduced to reflect that they are off the global cooldown. Avatar of the Rift Now deals damage based on Attack Power. Burning Blood Now bases damage off of your Attack Power. Enhanced Burst For 6 seconds after using a Burst, now applies a 10-30% damage bonus to Elemental attacks that do not consume Attack Points. Fiery Burst Now has a 10 second duration and 8 second cooldown. Icy Burst New ability available at 2 points in Riftblade. Finisher ability that deals Water damage on the next attack. Improved Freeze Armor Removed. Scald - New ability replacing Improved Freeze Armor. Deals 10-20% of the damage done by Icy Burst as Air damage when used against someone under the effect from Fiery Burst. Rift Fury Now affects all attacks, similar to Teaching of the Five Rings or Weapon Specialization. Increased to 0.6% non-physical ability damage increase per point spent in Riftblade. Rift Storm Has been changed to more closely match Cornered Beast and Flurry. Lasts 2.5 seconds and hits every 0.5 seconds. Cooldown reduced to 30 seconds. Rift Strike Now gains a 200% Attack Power contribution instead of a weapon damage modification. Rift Surge Fixed a calculation that caused Rift Surge to deal higher damage than intended. Tooltips should also now be consistent on this ability and effects. Static Shock Now deals damage based on your Attack Power. Storm Blade Duration lowered to 5 seconds instead of 6. Now deals damage based on your Attack Power. Rasmolov s Riftblade Crystal 4-piece bonus increased to 20% and no longer requires Riftwalk. Should now be more in line with other Synergy Crystals. VOID KNIGHT Fusion of Flesh Now heals for 50% of its normal value in PvP. Residual Absorption Duration reduced to 0.5-1 second. Rift Shield Can no longer be cast on a target under the effect of Purifier s Rite of the Ancestors or Spiritual Conflagration. Rift Tap Fixed a calculation that caused Rift Tap to deal higher damage than intended. Spell Breaker Fixed a bug causing this to remove more effects than indicated. WARLORD No Permission to Die Now has a 60 second cooldown and lasts for 10 seconds. DEBUFF STACKING GROUPS AND PRIORITIES All player debuffs have been assigned priorities within their stacking groups. Less powerful debuffs should no longer overwrite the more powerful ones within each category - the order below does not indicate overwrite priority within a group. ATTACK POWER DEBUFF 1 Druid Trickster Spirit Riftstalker Rift Disturbance Saboteur Debilitating Trap Paladin Pacifying Strike ATTACK POWER DEBUFF 2 Archon Waning Power Necromancer Looming Demise SPELL POWER DEBUFF 1 Riftstalker Rift Disturbance Saboteur Debilitating Trap Paladin Pacifying Strike SPELL POWER DEBUFF 2 Archon Waning Power Necromancer Looming Demise ARMOR DEBUFF Marksman Lightning Fury Ranger Piercing Shot Saboteur Splinter Charge Champion Mark of Inevitability Warlord Leader’s Mark Reaver Ravaging Strike PHYSICAL DAMAGE TAKEN DEBUFF 1 Archon Illuminate Chloromancer Wild Growth Bard Coda of Jeopardy Warlord Spotter s Order PHYSICAL DAMAGE TAKEN DEBUFF 2 Shaman Vengeance of the Piercing Cold Archon Ashen Defense Bard Coda of Cowardice MAGIC DAMAGE TAKEN DEBUFF 1 Inquisitor Clinging Spirit Justicar Censure Warlock Neddra s Torture Saboteur Embers Charge MAGIC DAMAGE TAKEN DEBUFF 2 Inquisitor Spiritual Deficiency Archon Crumbling Resistance Elementalist Exposure Bard Coda of Distress INCREASED CASTING TIME DEBUFF Cabalist Nebulous Haze Archon Lingering Dust Dominator Accelerated Decay INCREASED CRITICAL HIT DEBUFF Sentinel Luminous Gaze Assassin Lethal Poison Champion Mark of Extermination REDUCED HIT CHANCE DEBUFF Ranger Dire Wolf Howl Warlord Battlefield Distraction Reaver Blood Fever CASTING COST INCREASE DEBUFF Dominator Transference Druid Slothful Spirit STRENGTH AND DEXTERITY DEBUFF Archon Pillaging Stone PLANAR ATTUNEMENT Rogue and Warrior Weapon PA bonuses have been changed in line with Calling-based Attack Power updates. Instead of increasing weapon DPS by 0.2 for every point spent in a weapon PA node, you will now gain 2 Attack Power per Planar Attunement point spent in Weapon PAs for each appropriate weapon equipped. The Warrior two-handed weapon mastery will give an additional 2 Attack Power per point invested (since only one of these weapons can be equipped). Attack Power bonuses are also applied to your pet. Warrior War Focused Strikes debuff is now removed when a player dies. Cleric War Mark of Purification Functionality changed. Now, your single-target cleanses have a 5-25% chance to remove an additional Curse, Disease, or Poison effect. Cleric War Blessing of the Martyr Functionality changed. Your attacks have a 15-30% chance to make enemy players vulnerable, increasing their damage taken by 1% for 10 seconds. Stacks up to 5 times. Mage War Rift Tomb Fixed an issue where Rift Tomb could be parried, dodged, or miss. Rogue War Expedited Wounds Functionality changed. Reduces damage taken from Critical Hit attacks by 1-5%. ZONES DROUGHTLANDS Thwarting the Emberlord Fixed an edge case that could cause this quest to not function properly. EMBER ISLE The Raid Rift tear in Fort Zarnost no longer blocks attackable objects for PvP Rifts. IRON PINE PEAK Updated quest flow and population around Howling Caves and Cloudborne Caverns. SANCTUM Divine Work, Divine Rewards Increased the power of the Blade of Light reward to better match the other rewards from this quest. PVP/WARFRONTS Group Queueing Updates When queuing for Warfronts as a group, the game now takes a snapshot of group members at the time of queuing. Once queued, group members can separate, add others, join raids or Instant Adventures, and not lose the queued status of the initial group members. They will not be automatically removed from the queue for changing group composition. Mousing over the Warfront Queue status icon will show the names of people currently part of your Warfront queue group. When Silenced or Disarmed in PvP, you now see a Silenced! or Disarmed! message immediately in scrolling combat text. Belts are now included in set bonus groups for the PvP Armor sets. Many item effects and Essences have had their healing efficiency reduced in PvP combat. The Guild Quest Lowering their Defenses now updates for Mercenaries. The Battle for Port Scion Increased the health of Saerloth the Avenger, Executor Khazik, Ithluk the Maimed, Custodian Leyr, Blade Master Keelan, Veylara, and Vachii Odego by 50%. Achievements Flawless Victory - Whitefall Steppes Achievement no longer depends on Shutout at Whitefall Steppes being completed. Fixed an edge case where you could sometimes enter a Warfront while dead. Sheepish Concoction and Scotty s Sheeping Wand can no longer be used in Warfronts. DUNGEONS, SLIVERS, RAIDS, and CHRONICLES All Expert and Master mode dungeons now drop Corrupted Souls from the final boss. All Standard-mode dungeons and Chronicles now drop Malformed Souls from the final boss. Raid Assistants can now Ready Check through the right-click character menu, just like Raid Leaders. Gilded Prophecy Fixed an issue with Rumbling Earth and Earthen Toil. HAMMERKNELL RUNES OF CORRUPTION [Chronicle] The zone quest now completes after defeating the Rune King and Prince Dollin to fix a case where the quest would remain non-completed. The King and Prince s loot chest now appears in the Throne Room. HAMMERKNELL [Raid] Inwar Darktide and Inquisitor Garau are now available after only Murdantix has been defeated, rather than after Murdantix and all downstairs bosses. Defeating Inwar and Garau still opens the portal to the Harbor and allows you to approach Jornaru and Akylios. Reduced the health of base population throughout most of the zone. Rune King Molinar Increased casting time of both King and Prince s versions of Consuming Essence. Reduced health of Incorporeal Revenant. Increased the damage reduction Mages receive against Prince Dollin s Life Rend and Terminate Life abilities. Estrode Fixed Flaming Breath ignoring the effect of absorption shield. Grugonim Reduced Grugonim s health. Increased duration of Bloodplague Essence. Reduced the maximum health reduction applied by Manifested Death. Inquisitor Garau Reduced Garau s health. CRAFTING A new equipment slot for crafted Seal items is now available. Recipes to create Seals are available beginning around level 40/skill level 225 for all production crafting skills with the exception of Runecrafting, and can be found on various crafting recipe merchants. New crafting daily quests are available for characters with 300 skill! All Planar Essences should now be able to be Salvaged or Runebroken appropriately. Harvestable mobs from levels 40-44 now grant Titanium when mined. Butchering Bulk recipes have been added to Butchering Trainers for base materials. These new recipes will allow you to process 20 hide directly into 20 leather. Butchering skillups from creating leather have been normalized. Butchering Skill requirements for Butchering mobs have been normalized to improve the overall rate and progression of skilling up Butchering. Skinning now counts properly toward Achievements for harvesting. Foraging Bulk recipes have been added to Foraging Trainers for base materials. These new recipes will allow you to process 20 raw wood directly into 20 pieces of lumber. Foraging skillups from creating lumber have been normalized. Foraging Pristine Distillate now requires 260 Foraging skill to both learn the recipe and craft the item. Mining Bulk recipes have been added to Mining Trainers for base materials. These new recipes will allow you to process 20 ore directly into 20 bars. Mining skillups from creating bars have been normalized. Apothecary Glorified Healing Potion now requires 3 Twilight Bloom instead of 4 Basiliskweed Stems. Apothecary Heroic Rootcatch Brew now requires Twilight Bloom instead of Basiliskweed Stems. Apothecary Mighty Brightsurge Vials and Mighty Powersurge Vials now have comparable material requirements. Apothecary Pure Adrenalite, Etherialite, Saintstone, Thiefstone, Valorstone, and Vitalium now require Eternal Planar Dust instead of Endless Planar Dust. Apothecary Sheepish Concoction has its duration extended to 5 minutes. Recipe now requires Soulbind Leather instead of Reinforced Leather. Outfitter Recipes for Witchweave Cowl, Witchweave Breeches, and Witchweave Bag have had their skill level requirements adjusted to match the skill required to create the item. Outfitter Recipes for Steeled Leather Brigandine, Steeled Leather Boots, and Steeled Leather Leggings have had their skill level requirements adjusted to match the skill required to create the item. Outfitter Conditioned Leather Jerkin recipe has been adjusted to require more Steeled Leather and less Cinerium Bars. Outfitter Recipes for Implacable Steel Gauntlets have had their material requirements adjusted to be in line with other similar recipes. Weaponsmith Runeguard Blunderbuss now properly requires the Forge instead of a Workbench. Weaponsmith Recipes for Lightsmasher, Malevolent Greataxe, and Spark Smiter have their material requirements adjusted to be in line with other similar recipes. ITEMS Rogue defensive Essences have been added to Earth and Fire Planar Merchants in Sanctum and Meridian. Rift Faction Merchants now sell new Runes that will add resistances to your Planar Focus! Several Mage items from Hammerknell have gotten a boost. Tweaked some Rogue items on the Hammerknell gear NPC. Fixed the misspelling of Abyssal Signet. Artifact Top DPS Build Now has a shiny new icon! Ember Isle collectible books are now Bind On Pickup to match other collectible books in the game. Exalted Healing Tonic has its tooltip updated to reflect the actual amount healed. Lesser Glittering Windstone and Lesser Coruscating Windstone can now be equipped in the same Focus. Philter of Power now has a stacking priority and should no longer be overwritten by a weaker buff. Planar Defender s Maul is available for purchase again. Poisonous Coating The poison damage will now only proc from ranged weapon attacks and not any ranged attack. Transplanar Synergy Crystals can now be equipped at level 42, to match the equipment levels of the first Transplanar set items. The 4-piece set bonus for Stalwart s Battlegear now correctly deals Death-type damage. The 4-piece set bonus for Deathbringer s Battlegear now correctly deals Air-type damage. COMMANDS AND MACROS /who results now include a player s guild. Typing /a or /artifact in your inventory search bar (ctrl+f) now highlights all artifacts in your inventory. Players who are not party leaders can now recommend people to be invited to the group by using the /invite command or right clicking the desired person s portrait and selecting Recommend Invite . You can now use the command /combatlog 1 and /combatlog 0 to explicitly turn combat logging on or off (it previously would toggle the current setting). Addon-style @ specifiers in Macros are now supported even if Addons are disabled game-wide. GRAPHICS AND AUDIO Adjusted the sound of steam vents in Ember Isle to use less computery resources when audible. Optimized loading of textures and sky around Rifts for improved performance. Slowed down the forward walking speed of characters along with the animation so characters at a walk move more naturally. Run speed and backwards walking speed are unchanged. UI/SETTINGS Added a new Setting checkbox to the Combat panel to control whether Target Nearest Enemy uses or ignores the front-of-character targeting cone. The new Sort By Progress button on the Artifact window allows you to sort your Artifact sets based on how complete they are! Added Friends Online and Guild Online UI to the menu button tray that displays how many of your friends and guild members are currently online. It can be moved via Layout Editor. The Planar Attunement window now remembers the last PA tree you were viewing if you re-log and open the window again. Planar Attunement tree buttons can now be dragged to the ability bar, and used to open specific trees. The World Event Track option now actually remembers your chosen setting between logins. If an event is untracked during a phase change, the tracking will be turned on again automatically to show the new phase info. Planar Attunement Rest-bonus experience once again displays properly in the combat log. Scrolling combat text now displays details for Absorbed damage. Targets that are immune to interrupts should now *always show the gold cast bar when casting. In addition to the gold casting bar, non-interruptible abilities now have a fancy spiky cast bar frame. The Usable Only checkbox on the Auction House now filters crafting recipes that you ve already learned. Canceling or creating an auction now preserves your scroll position on the Auctions window. Fixed a bug causing secondary hotbars to be cleared under some circumstances. The Achievement score displayed on the Guild Roster should now always match the total displayed on a character s Achievements window. Tooltips for crafted and augmented first-on-shard items now display correct stats. Optimized loading of Guild Banks and fixed them occasionally opening without a vault being displayed. The quest sticky usable-item icon is now a bit larger. Widened the ability mouseover and Soul Tree tooltips to get more room for text. Added a proper error message for trying to preview items while polymorphed. Added some more details to the confirmation box that shows after copying a character to the PTS.
https://w.atwiki.jp/spiralknightsjp/pages/158.html
Hatchet SpiralKnightsから 移動: ナビゲーション 、 検索 Hatchet ☆☆☆☆☆ アビリティ レベル5 +:充電時間の削減:低 レベル10:充電時間の短縮:ミディアム 内容 1 説明 2 攻撃 1 基本攻撃 2 チャージアタック 3 ベンダー 4 ダメージ 5 レシピ 6 錬金術パス 説明 この重い剣は、レスキューのキャンプの周囲の荒野で、ブドウの木や葉を切るのに使用されている。 Lv6:チャージタイムを短縮 攻撃 基本的な攻撃 2HITで振る速度が遅いが、広い攻撃範囲とノックバックを持つ。 チャージアタック 1HITの強力な正面攻撃。 ベンダー このアイテムを販売する業者は、以下のとおりです。 Quillion マルメロ 階層毎のダメージ 以下のダメージ値は、他の装備からのUVやボーナスなしで、その完成レベルの武器を表し、各階層の最後のフロアに最初から見られる範囲として記載。 ダメージは深さ3の後に減少する。 Hatchetのダメージ 階層1 Stratum 2の Stratum 3の 第4層 地層5 地層6 1ヒット 25から33 26から23 20から19 18から17 16から15 14から13 2ヒット 30から40 33から28 24から22 21から19 18から17 16から15 担当 42から57 50から44 35から30 28から26 24から22 21から20 レシピ 不明。 錬金術のパス ハチェットの錬金術パス ☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★ Hatchet より作成http //wiki.spiralknights.com/Hatchet カテゴリ : 武器 | 機器 | 剣 | なしレシピ
https://w.atwiki.jp/diablo3_2ch/pages/50.html
Diablo III Beta Patch 3 – v.0.3.0.7338 date 2011.9.7 (http //us.battle.net/d3/en/forum/topic/3123246179) General Public Games are once again available to players. To help us test this automated matchmaking feature, click on "Campaign" and then select "Public Games."The number of characters playing the selected public quest will now display in the Public Games menu. The Diablo III Auction House is coming soon (http //us.battle.net/d3/en/services/auction-house/)! During the beta launch of this system, the following features will be enabled Gold-based equipment exchange Bid, auto-bid, and buyout functionality Slot-based search filters Toast notifications to track auction progress The ability to put items up for auction directly from the shared stash